Accursed: Emma’s Path [v0.1.20b RC] By MegaloDEV

MegaloDEV Games released a new game called Accursed: Emma’s Path and the version is 0.1.20b RC. The game’s story is about is an optional-combat erotic visual-novel-styled RPG, with a heavy emphasis on cheating, NTR and corruption. The game is being made in RPG Maker MZ. All Characters are 18+!

Most of the game is played from the perspective of Emma as her entire world is turned upside down. After falling at the hands of the reining Demon Lord, Emma’s love and the Prophesied Hero succumbs to a terrible curse! With the hero indisposed, it is up to Emma to save her beloved at all costs! Will she succeed? Or will she surrender to the rising darkness within herself?​

Developer: MegaloDEV
File Size: 617.7 MB
Version: 0.1.20b RC
OS: Windows
Languages: English
game details

Game Version Changelog:

v0.1.20b RC

  • added a new MSQ for the party.
  • Cleaned up several Quest entries.
  • fixed transparency issue at the start of the game with Emma’s sprite.
  • magically turned the magical rock into a stump and added another one to the town map.
  • Removed a Developer’s Note on Day 7.
  • Fixed standing art not displaying during Sophie’s quest on day 8 or 9

v0.0.17a RC (Today)

  • updated dialogue in “Finding Cross” scene
  • updated dialogue in “Rare Spices” scene
  • updated dialogue for Cross in “Checking In With the Crew” scene
  • updated dialogue in “Void Eyes” scene
  • updated dialogue in “Lorraine’s 1st Meeting” scene
  • updated dialogue in “Cassandra’s 1st Meeting” scene
  • changed mentions of “Eastern Kingdoms” to Eos/Kingdom of Eos


  • updated plugins
  • fixed Lyra’s hair accessory in her character bust
  • fixed collisions on the map “Abandoned Fort Exterior”
  • fixed collisions on the map “Abandoned Fort Interior”
  • fixed collisions on the map “Hero’s Camp”
  • fixed collisions on the map “Find Cross”
  • fixed player start location on the map “Hero’s Camp”
  • fixed VN buttons not appearing on Herb Storage H-CG

Changelog 0.0.15 RC

  • added first part of the Golden Barrel story line.
  • unmissable and part of the main story.
  • added a new dialogue scene with Garland and Cassandra
  • accessible before going to bed on the second night.
  • for now the game will assume you spoke to Cassandra on the first night.
  • added new H-CG.
  • added new mini-cg
  • added and implemented the Barkeep VN bust
  • added a small bit of dialogue with a patron when returning to Hilda after second church visit.
  • updated “Finding Cross” map at the start of the game.
  • small tweaks relevant to the new map


  • fixed bug where the starting cutscene on the first map would replay potentially causing a game freeze if the player were to save and load back in.
  • fixed a bug where duplicate Garlands would appear when exiting the church
  • fixed a bug where the Hilda H-CG was repeatable
  • fixed a major crash if the user used the “fast” function while a mini-cg is being displayed.
  • fixed having the ability to scale the right side of the exterior fort map.
  • other various very minor tweaks, additions and typo fixes.

Developer Notes:

The gameplay of Accursed will be comprised of three major components and overall contains tons of dialogue.

  1. VN-Style Cutscenes: Most of the dialogue in the game will take place in cutscenes that are styled after your favorite visual novel complete with busts and backgrounds. Hentai scenes will usually contain unique CGs.
  2. Exploration: Like most games made in RPGmaker the game will contain lots of exploration in and around the game maps. Find side quests, various activities such as minigames, talk to NPCs and more!
  3. Dungeons: Throughout the game various dungeons will become available to explore. While the player can enter into combat here, combat is still OPTIONAL. Enemies will roam around and seek the player. If they touch, the player is given three options: FIGHT, FUCK, RUN. Of course this goes for bosses too. <3

The game’s story and Emma’s progression is very important to us. In order to properly tell her story the game is split into three major acts alongside a prologue and epilogue. Each section will differ with structure and what is available for Emma to do.

  1. Prologue: A short linear introduction to the world and a few of the major characters. The events here set the events of the entire game in motion.
  2. Act I: Introduction to the small town where the game will mostly take place. Several key game mechanics/systems will also be introduced here. Plan the order in which Emma does various odd jobs around town each day of the week. Help the blacksmith at the forge? Serve some lucky patrons at the bar?
  3. Act II: The game will open up a lot during this act. A multitude of side quests, activities and free events will become available. Pursue the main quest at your leisure. Be careful though! Emma’s collective choices at the end of this act will determine which of the one of two possible Act III’s are served to the player!
  4. Act III: The player will either get the pure or corrupt version of this act based on the prior key choices.
  5. Endings: Each version of Act III will also lead to 2 distinctive endings (total of 4) depending on overall choices made. There will also be various “flavors” to these endings depending on what you did during the game.

Game Images & Screenshots


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