Unveiling the Unknown [v0.7.2] By TwistedScarlett60

TwistedScarlett60 Games released a new game called Unveiling the Unknown and the version is 0.7.2. The game’s story is about Welcome to a game that flips the script and puts you in the shoes of the overlooked, powerless twin of a world-renowned legendary hero. But hold on tight, because this adventure takes a tantalizing turn. A curse cast upon you by the wicked demon queen plunges you into a realm of intense arousal, with a range of other potential effects depending on whether you choose to play as a futanari, a femboy, or an alternate identity. Fortunately for you, there’s an entire manor of maids at your beck and call, ready to cater to your every need.​

Developer: TwistedScarlett60
File Size: 372 MB
Version: 0.7.2
OS: Windows, Linux, Mac, Android
Languages: English
game details

Game Version Changelog:



  • Added Hazel’s next hangout +2 Sex Scenes. +4 HCG
  • Added Ophelia’s next hangout +2 Sex Scenes +3 HCG
  • Added Emi’s next hangout: +1 Sex Scene +2 HCG
  • Added Lyra’s next hangout +1 Sex Scene +2 HCG
  • +1 New Morning Event
  • Added a new chat for Aurora, Lyra, and Lady Balethorn
  • +29,000 Words (191,322 tot.)
  • +2 New Dungeon NPCs with 4,000 words of pure sex scenes.
  • +3 New Townsfolk NPCs in the City, these characters currently only greet the player, but some major updates are planned for the city and the buildings there.
  • +2 New Secret Outfits, Aurora Cat and Hazel Witch, unlockable after Hazel’s 3rd and 2nd hangout respectively.
  • Added Lily’s party dress to the wardrobe once unlocked


  • +3 Rare “Gold Heart Events”
  • +3 Rare “Black Skull Events”
  • +2 New Dungeon NPCs. Slime Girl and Oni Girl. +2 Sex Scenes
  • +1 New Spell, “Diviniation”, a darkness spell used by Lyra to reveal enemy weaknesses.
  • Stats Screen: Added a comprehensive log of 50+ different stats such as damage dealt, chests found, spells cast, etc. This is currently on the bedroom menu, but is planned to move somewhere neater later on.
  • Dungeon NPCs are now differentiated on the travel menu, i.e. Green = Goblin, Purple = Imp, Blue = Slime, Red = Oni.
  • The Naughty Imp’s third potion is now picked from three random choices. +ATK/DEF/CritDmg
  • +3 New Biomes, the Super-Beneficial “Golden Land, the Super-Dangerous “Nightmare”, and the Super-Secret “?????”
  • “Thunder Plains”, “Sewers”, “Golden Land”, and “Nightmare” biomes now don’t appear until floor 15, 30, 45, and 60 respectively, unless you run into one of the new black skull events.
  • The Abyss biome now has a +0.5x loot modifier to chests.
  • Event chest rewards now scale with your total amount of earned currency
  • Added scienfitic notation to really big numbers
  • You can no longer reuse active spells
  • Doubled enemy HP scaling and lootbag contents. To compensate for the early game feeling slower, enemies have less HP while starting a new game to ease players into the gameplay loop.
  • Raised the default max lootbag carrying capacity by 5x. When reaching max loot, a notification now appears in the combat log
  • Enemies with negative elemental resistance no longer absorb said element. Enough people thought it was a bug to be worth removing.


  • Reduced the drop rate of ore
  • Added commas to a lot of numbers to enhance readability
  • Fixed the Guild Rewards not giving E. Crystals, Thorium, Emerald or Adamantite.
  • Guranteed Evades resets to 0 at the start of a dungeon run
  • Added a button to visit the City from the Garden
  • Improved some internal coding, making it easier to critically hit enemies with evasion.
  • Ophelia becomes more polite during the roaming portion of the game after her third hangout
  • Added the replay of Ophelia’s doggystyle and pronebone scenes
  • Typo fixes

Developer Notes:

I’m extremely excited to release what should be my best game yet. Unveiling the Unknown builds upon my previous games in every way, with better audio, better art and animations in and out of sex scenes. While MG1K was very much a quantity over quality game, Unveiling the Unknown prioritizes quality above all else. Now that the foundation of the game has been built, updates will come hard and fast. I will drip feed new mechanics, new content and new upgrades with a release schedule that aims to release something every 2-4 weeks. My July is going to be a little hectic, but I already have the 0.2 release in the works. I wholly welcome any and all critique as always, let’s temper this game together into something beautiful!

Game Images & Screenshots


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